Jon Russell Entertainment Art
Wednesday, December 10, 2014
Thursday, October 16, 2014
back stories
Sanctum
wrote script for controller
wrote script for controller
HUMANS
Due to Strife
having a striking resemblance to Earth, the remainder of humanity can easily
adapt to this new planet. The United Military Guild is able to strategize
against almost any enemy thanks to their exceptional versatility.
*Versatile
Known for
their flexibility Versatile armies command many different specialty units for
many different situations.
**ICE
These feral
beings consume heat and regulate their body temperature at such low levels the
ground freezes beneath them. The resulting effect is a terrain that is
impossible to traverse.
AGILITY
Thin and
light, this species perceives beauty in states of motion rather than stillness.
Their strengths come from their incredible stamina. They have a difficult time
adapting to Planet Strife’s ever-changing environment.
*ARMORED
Beings that
are at least a Century old with rocky armored bodies. Only the oldest of them
are sent to war. Come from a volcanic planet.
**SPECTRAL
Dead spirits
that are the remnants of a civilization destroyed by a plague and were forced
to transfer their population into a different state of being.
*INFECTORS
Toxic
organisms that are giant viruses embodied in an exoskeleton. They release toxic
airborne viruses as waste.
ANGELS
The
Angels are an ancient civilization that has flourished before any other in the
known existence. They are beings whose souls reincarnate after death in the
form of assistance or combine to become powerful spirits. This race has
impressive wisdom and knowledge from the guidance received by their ancestors. They
have a second set of powerful arms extruding from their back. These arms can
assist with manipulating heavy objects and evolved from being used for hunting.
All of the appendages on an Angel joint from two separate locations. The arms
connect from a traditional shoulder as well as a joint built into the side of
the chest. These joints assist in precise coordination during complex maneuvers
and during multitasking of limbs. The vehicles that Angels pilot have many
complex maneuvering capabilities due to their coordinated controls. The Combat
shell that they use can summon holographic wings from the fingers of their
second arms allowing them to fly.
Angels
grew and developed by harvesting stars. Eventually they were able to grow and
harvest their own stars in organized farms. They saved up their resources to
create the perfect solar system called Solarium in which they would eventually
reside. As Solarium was being grown, certain Angels felt that the use of so
much resources on their own civilization was selfish. This was because in other
places in the universe young species were growing into their own civilizations.
Some needed aid in their development or else be destroyed by their own natural
competition. The Angels began to disagree so strongly that the groups diverged
and split resources to fulfill their separate purposes. The group that left to
tend to the other races called themselves “Guardians.” The Angels that stayed
continued grow Solarium and preserve their way of life. When Solarium was
finally finished, the Angels occupied the 11 planets and saved one to be the
Guardian’s Head Quarters. Very few Angels joined the Guardians after living in
Solarium’s paradise. The comfort of living was Utopian, resources were
plentiful, discipline was maintained, and order stablished. Great libraries and
archives were created and stocked with all knowledge known to them. When the
Angels die and reincarnate, they can still lend their knowledge to the living.
Spirits can also combine to extend their longevity and intellect. These spirits
aged from the Angels’ very creation. The ancient spirits can only speculate
however that Angels and all other races were made by a single infinite spirit
that cannot even be communed with.
After
many generations of prosperity and peace, The “Necrosis” struck. A diseased
Guardian Ship crippled by a unique pathogen crashed on one of Solarium’s
planets. An investigation yielded a horrible discovery of extremely contagious
forms of infected former Guardians. The Necrosis infected any life form that
they came across. The Angels were heavily populated and defenseless on this
particular planet and soon the entire planet was infected. The Angels planned
on a way to push the singular planet into the sun but the Necrosis took them by
surprise by developing inter-planetary deployment by launching spores into
space. Suddenly multiple planets were experiencing out breaks. New laws were
established to contain and quarantine affected areas. The Angels militarized
and dawned their ancient combat shells that had not seen use in millennia.
Despite their best efforts the prosperous infected planets provided the
Necrosis an abundance of hosts and with them the Angels were overwhelmed planet
by planet. The great gardens were digested, and the archives of information was
lost to destruction. Eventually The Angels and Guardians each had one planet
left pushed back to back by the Necrosis. They made a final stand severing the
Necrosis advance. Eventually the spores stopped landing on the surviving
planets. Angels and Guardians began to return from other outposts in space in
an effort to regroup, but there were not enough of them left to launch any
counter attacks to reclaim any planets. Other races also began to arrive to
Solarium over taking the infected planets to build their own civilizations.
Many of these races were the same ones that were saved by the Guardians after
they had diverged.
Now
the Angels find themselves in the chaos to survive Solarium’s destruction. They
have a formidable force and a superior intellect compared to the other races.
To them the new planet offers a new beginning.
GUARDIANS
The
Guardians are a sect of “Angels” that felt that their civilization was using
resources in a selfish way instead of assisting struggling races develop into
their own civilizations. The disagreement led to Angels splitting their
resources and The Guardians diverged into space to assist where they could. The
guardians established a code that promoted honor, selflessness and discipline.
Initiates take the oath of universal duty upon joining the Guardians. It is
considered a great honor to be a productive member in their society.
The
Guardians came to differ from Angels in many different ways. Firstly Guardians
embrace their technology more, spending days at a time in their combat shells.
Because of this they are often slightly transparent compared to the Angels
natural tan color. It is said that the more transparent a Guardian is, the more
noble they are to be. Busy leaders of their society are indeed often the most
translucent among them. The worth of a Guardian is considered higher from their
distinguished acts. A commanding officer may bestow a title on one under his
command if they deem worthy. A Possible title would be “savior of the stone” if
a Guardian performed a noble act during the liberation of the “Armored” from
their rocky prison. Guardians can hold multiple titles at once, but often they
are combined to a greater title. Guardians are better trained in the art of
reincarnating as a combat spirit. Guardians are taught to combine with other
reincarnating souls to produce pure forms of “light.” Often do Guardian’s
combined spirit fight better than they could have in their normal lives.
The
Guardians have traveled the farthest of any other races in their search of
life. They were most often more capable than the state of the race they
encountered. Only when the Race was in danger would they intervene with their
affairs. Otherwise the Guardians were content to observe from afar. They
eventually discovered an eerie section of dead planets which would eventually
be linked to the discovery of the “Necrosis.” An entire wing of their fleet
became infected making this discovery and the officers destroyed their own
ships to stop the infection from spreading. One ship however had the idea that
the medical centers back at their home planets at the Solarium solar system
could save the infected. In a mutiny the ship was redirected. The crew however
perished by the time they arrived at solarium and when it crashed, the
infection desolated solarium.
When
the Necrosis attacked Solarium, the Guardians lost one of their two plants
compared to the nine lost by the Angels. This is due to the Guardians being
previously trained in their defensive maneuvers, and their formidable combat
spirits. The spirits were especially effective because they could not be
infected properly by the Necrosis.
n ancient
race once in charge of the galaxy. These creatures saved many other
civilizations, which they now compete with, from extinction events when they
were younger. This race believes that they deserve salvation because of their
role in the galaxy. They vow to preserve the races that they will be forced to
destroy in the coming conflict.
NECROSIS (ZOMBIES)
An aggressive
form of brain altering fungi found in the furthest unexplored corner of the
universe. Necrosis consume and spread rapidly in what seems to be only for the
purpose of more consumption. It is unknown how large their controlled portion
of space is, but entire dead planets that have been discovered to be ravaged by
Necrosis. Necrosis is able to affect all organic cells they come in contact
with, transforming the organism’s purpose. The infection can start with any
potentially lethal injury and spreading to the brain through the nervous
system. Once the infection reaches the brain, the organism’s behavior is
changed. The creature begins storing up hostile hormones until the buildup
releases and the organism becomes increasingly aggressive. As the organism’s
skin becomes affected, it becomes more capable of in taking sunlight. This
energy is stored to help preserve the controlled organism. All unnecessary
organs become unsupported and begin to deteriorate. Hard claws are grown from
any source of calcium. Parts of the organism such as external bone, teeth or
nails harden and extend to give the Necrosis close quarters weapons.
As
a Necrosis victim turns its body also becomes more fragile than the original.
Projectiles and other weapons can often pass through and affect another body
close by. This gives the Necrosis a natural weakness to area affects and
bottlenecks. Often has an infection’s advance been stopped by an opponent being
fortified.
Despite
their vulnerability, they can easily increase their numbers with any single
Necrosis being able to start an infection. At times a Necrosis has been
attacked by multiple enemies, but after infecting one or more of them, the
scales are tipped. The result being instead of overwhelmed, the Necrosis simply
only grew in number. This spontaneous growth of a number advantage is what
makes this race a fearsome foe. When it comes to dealing with a Necrosis
outbreak, overkill can be the best likely solution.
*PLAGUE
The Plague is
a strand of “Necrosis” that has infected “Demons.” When the Necrosis consumed a
colony of Demons, their individualistic instinctual behavior changed. The
former Necrosis were able to still use the psychic mind of the Demons they had
consumed, and developed a hive mind mentality. Now the Plague no longer
mindlessly spreads, but rather advance tactically with coordination. This
frightening development produced a trade-off of their spread speed with
lethality. As When a member of the Plague reaches a maximum mass, organic
material is combined to create a new hive mind called a “Husk.” These creatures
are large and slow, but provide tactical support advantages to battles.
*UNDEAD
The Undead
are a section of “Necrosis” that have overtaken a garden planet. After
consuming so many plants, the Undead developed two identical circulatory
systems. All of their lives, the Undead store an incredible reservoir of energy
into this second system and live off the first. The intake of energy is an
advanced form of photosynthesis. After their death, their second heart and
brain activate their stored energy reservoir, reviving them from where they lay
with impressive regenerative abilities. If they are killed before they can
recharge this energy, the Undead cannot reactivate this process.
Tree structures
*HARVESTERS
Technological
beings that assimilate other living beings into one of their own. They are
rebirthed without knowledge of what they once were.
*FLANKER
Technological
beings without legs, they are instead equipped with jetpacks that allow them to
out-maneuver their enemies. Pack hunters.
*DEMONS
The Demons
are biologically advanced creatures with red skin. They are able use their
highly advanced brain to control their metabolism and body growth. Because of
this, Demons are very muscular and coordinated. Their brain is able to transmit
brainwaves to both comrades and hostiles. This allows them to coordinate their
attacks silently with a hive mentality. They are also capable of possessing an
enemy from afar using advanced psychic techniques. A Demon is capable of
manipulating an enemy by convincing them that their cause is a doomed one or by
simply causing them to go insane and attack their fellow allies.
Because they communicate telekinetically they
lack vocal chords. They can instead be often heard hissing during battles while
hawking venom at enemies to stun them. The Demons appear to lack any base of
morality or feel any kind of mercy. If a Demon feels the need to destroy an
enemy, they do so indiscriminately slaughtering any helpless foes or women and
children. They will take any advantage presented towards them and expose any
weakness. This especially becomes evident when they use wounded enemies as bait
to lure their comrades into a doomed rescue. The trap is sprung on the rescuers
in a sudden ambush.
As
Demons grow over time, they gain strength and self-regulate their bodies to
grow more and more superior. After a Demon has grown to a certain age and has
progressed past other Demons in size, strength and ability, they become known
as a Nemesis. The Nemesis’ are the leaders of the horde, with extensive
experience, they command their all of their followers simultaneously
psychically during battles. Nemesis are known to be the front of a charge
during an attack. They are bold and confident in their abilities. A Nemesis can
also influence their underlings in combat, seeing through their eyes and
controlling their movements.
This race has a very severe allergy to radiation
from energy. This keeps them from interfering with fortifications and powerful
creatures. Should they come in contact
with one, the result would be a quick but painful death.
**INSECTS
This species
originated from a planet with a harsh, ever changing environment. This has
forced them to develop a quick way of reproducing A-sexually. They replicate
with minor mutations of the original colony starter. Each time a natural
disaster wipes out a colony, survivors emerge to start new colonies and spread
their genes to their offspring.
**ARTILLERY
ARCHERS
An elegant
species of creatures with exceptional dexterity, their aim is remarkable and they
fight with numerous long ranged machines.
Pages for the manual for each race (around 18) with their
strengths, weaknesses and a drawing of what they look like (maybe even their
story if I can think of that many stories/get time). basic rules and strategies
Some Maps to play on
3d pieces for three different sized units (big, medium and
small) in several different styles if possible.
Some sample cards that can be drawn
Intro
In the beginning there was an ancient civilization
we’ve come to know as the Angels.
They grew powerful and advanced, harvesting the energy of entire suns and planets.
They grew powerful and advanced, harvesting the energy of entire suns and planets.
Eventually they decided to create a home for
themselves, a perfect solar system with multiple planets equidistant to a
stable sun. This Solar system would be named Solarium.
A portion of the angels however, felt that to use so
many resources for their own gain was selfish. This sect, known as the
Guardians, disagreed so strongly that they left the Angels to assist other
races as they developed. The remaining Angels stayed behind to finish Solarium.
The Guardians traveled through the stars, exploring
space and assisting races from various extinction events.
Meanwhile, the Angels finally finished Solarium and
created a peaceful utopian society with entire worlds filled with gardens and
other natural beauties. The Angels left a single planet for the Guardians to
use as their base of operations.
The Guardians were however, occupied with an eerie
discovery. They found multiple dead planets filled with decay.
Tracing this discovery they found the dead planets
cause: A instinctively hostile race to come be known as the Necrosis. The
Necrosis were extremely infectious, and before long Guardian ships fell to the
disease.
One ship was taken over by a Mutiny, broke the
Guardians’ protocol and was launched back to solarium. In transit, the crew was
overwhelmed and an infected ship landed on a Solarium planet.
From the crash spewed the infection taking advantage
of the defenseless paradise of the planet. Spores were launched to other
planets. One by one they fell.
In a last stand, Guardians and Angels stopped the
advance of the infection with a massive defense. The Necrosis invasion dwindled,
until it eventually stopped.
As the majority of Solarium’s vulnerable planets fell
to decay, other races looking to expand, retook them as their homes. Each race
colonized a planet and for a time there was peace.
In an unforeseen turn of events however, Solarium was
pulled by a nearby galaxies gravity. Solarium’s sun and planets began to fall
out of orbit. It soon became obvious that the races would have to abandon their
homes on Solarium to settle on another planet.
There was only one that was close enough to colonize.
The isolated planet named Sanctum. Now, all of the races set their gaze on this
small planet. Old alliances will be broken, as new ones form. The fight for
Sanctum and survival has begun…
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